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LightRay3D

This product is under development.

We would like to announce to all registered users that LightRay3D has a new home here at hdmachina.com.
A newer, re-coded from the ground up, version of the software will be soon available.
Not much to disclose at the moment but we will keep you informed as the development phase progresses.

LightRay3D v1.4 is now available for FREE!

Although an older product, it is still used by many registered users for game modding, file conversion and other purposes. Some sites distribute binaries from unknown and suspicious sources containing all sort of malicious software while others distribute the trial version which is actually useless. So, we decided to make the original older version available to all for free. This distribution contains the update (v1.4 update 1) and all the extra plugins (game file importers/exporters etc.). The SDK and RAYscript can also be found at the bottom of this page under Resources.
Known issues:
LightRay3D was coded for older systems and graphics cards (although it will still install and run just fine on newer OS such as Windows 8,8.1,10). You may experience selection rubber band and viewport refresh issues with modern graphics cards and drivers.
Disclaimer:
This and all older versions are UNSUPPORTED.
Reminder:
Don't forget to register after installation else many features, such as exporting, will be unavailable.
You can find the registration codes at the product description below.

3D Graphics Software

LightRay3D is a modeling, animation and rendering application.
Create 3d/2d graphics and videos, export to different file formats, create game modding content.

Version: 1.4 (includes update 1)
License: freeware (view)
OS: Windows XP / Vista / 7 / 8 / 10, (32-bit & 64-bit)

* Use the codes below to register after installation.

User: hdmachina
Key : 6668676265686b6764

Run the program, select from menu Help->About/Register

Press the Register button.

Enter the codes above and press the Submit button.

System Requirements
Minimum:
  • CPU : Pentium 4 or AMD equivalent
  • RAM : 512MB
  • GFX : 100% compliant OpenGL 3D graphics card with at least 16MB of video memory
Features

User Interface

  • Fully configurable viewports: sizeable,4-views,3-views,2-views,maximized
  • 3-button mouse support, mouse scroll button support for viewport navigation
  • Customizable keyboard shortcut keys
  • Customizable windows and graphics
  • Customizable toolbars
  • Easy to use Control Panel

Objects

  • Hierarchical Objects(parent,children)
  • Mesh
  • Deformable Skin
  • Bone
  • Light:
    ● Free
    ● Targeted
  • Light Types:
    ● Point
    ● Spot
    ● Directional
  • Camera:
    ● Free
    ● Targeted
  • Spline:
    ● Cutmull-Rom

Modeling

  • 3D mesh primitives: Cone,Cube,Cylinder,Disc,Donut,Geosphere,Plane,Sphere,Tube
  • 3D Text
  • Fractal Terrain and Heightfield meshes
  • Mesh editing tools for out-of-a-box and sketch modeling such as Divide,Weld,Extrude,Break,Attach,Detach
  • Polygon modifiers such as Bend, Skew, Cap Holes, Noise, Spherize, Twist, Wave, Weld, Polygon Reduction and Tessalation
  • Boolean operations on meshes
  • Spline shapes: Corner-Curved, Lathe & Extrude to mesh tools

Texturing/Materials

  • UV mapping tool
  • Unfold UV mapping tool
  • Advanced UV editor
  • Material Editor and Material List
  • Up to 6 material channels: Diffuse,Opacity,Bump,Refraction,Reflection,Emissive
  • Alpha channel and transparency color
  • Animated Textures(AVI & IFL)
  • Image file formats: PCX,BMP,JPG,TIFF,PNG,DDS,TGA,RAW

Animation

  • Standard position,rotation,scale tracks for all objects
  • Animatable camera data
  • Animatable light data
  • Deformable skin objects
  • Bones
  • Keyframe Editor
  • Animation toolbar for fast keyframe editing and previewing
  • Biped bone skeleton for fast and easy character animation editing with reusable animations(own file format)
  • Inverse Kinematics

Rendering

  • Raytracer for photorealistic images
  • Static image and video output(AVI files)
  • POV raytracer support(static images)
  • Video Preview using OpenGL rendered frames

Scripting

  • Scripting language based on Lua
  • Write plug-ins, tools, exporters/importers by accessing LightRay3D's plugin API

Game Engine importers/exporters

  • Blitz3D
  • Torque (export only)

Game exporters/importers

  • Call Of Duty 1 & 2
  • Half-Life 1 & 2
  • Doom 3
  • Quake 2
  • Quake 3
  • Quake 4
  • Return To Castle Wolfenstein
  • Heavy Metal Fakk 2
  • Medal Of Honour & Spearhead

3D file importers/exporters

  • 3D Studio Max(*.3ds)
  • 3D Studio Max ascii(*.ASE)
  • DirectX (*.X)
  • Milkshape3D (*.ms3d)
  • Milkshape3D ascii (*.txt)
  • POV (*.pov)
  • Lightwave (*.LWO)
  • Wavefront (*.obj)

SDK

  • Modifiers
  • Renderers
  • Importers/Exporters
  • Utilities

Resources

File Folder Checksum Download
SDK main Download
RAYscript main Download